Keri Brown
West Virginia
Public Broadcasting
The Center for Educational Technologies® at Wheeling Jesuit University is using their research into cyber-based learning to develop computer video games about the moon.
In January, the CET will release its newest version called Selene.
Director of the Center for Educational Technologies® at WheelingJesuitUniversity, Chuck Wood said his team created the videogame Selene to help spark young people’s interest in science.
“We want to give kids a hands on experience using the tools they are familiar with to learn educational material and in particular, information about how something that is in their life every day by looking up in the sky and seeing how it was made and how it evolved over time, so part of our project is to have activities after they play the game that direct them outside to look at the moon with the naked eye, binoculars or a telescope,” said Wood.
In 2006, WJU researchers started working on CyGaMEs, which stands for Cyberlearning through Game-based, Metaphor Enhanced Learning Objects.
West Virginia
Public Broadcasting
The Center for Educational Technologies® at Wheeling Jesuit University is using their research into cyber-based learning to develop computer video games about the moon.
In January, the CET will release its newest version called Selene.
Director of the Center for Educational Technologies® at WheelingJesuitUniversity, Chuck Wood said his team created the videogame Selene to help spark young people’s interest in science.
“We want to give kids a hands on experience using the tools they are familiar with to learn educational material and in particular, information about how something that is in their life every day by looking up in the sky and seeing how it was made and how it evolved over time, so part of our project is to have activities after they play the game that direct them outside to look at the moon with the naked eye, binoculars or a telescope,” said Wood.
In 2006, WJU researchers started working on CyGaMEs, which stands for Cyberlearning through Game-based, Metaphor Enhanced Learning Objects.
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It’s great to see good information being shared.
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